The story that inspired the cover, “The Calculus of Karma” by M. C. Tuggle, leads off the Mystery Weekly Magazine: June 2020 issue. Deputy Marshal Malcom Lamb has to deal with a body in an alleyway of the asteroid’s main camp. The miner is dead because of the crack in his visor that allowed the vacuum of space to enter his helmet. Whether it was an accident or murder by way of another turf war between groups of miners is up to Deputy Lamb to figure out. He better do it fast as trying to keep the peace on the asteroid near Jupiter is not easy.
In this 1st edition there are five quick science fiction reads by authors Mike Tuggle, Evan Marcroft, John Grey, Michael M. Jones, and Nicholas C. Smith. I’ve read work by Mike Tuggle before and really enjoyed his style, so I knew going in that this edition had potential.
Many, many thanks for the kind thoughts and gracious reviews.
This is a fantastic resource for readers and writers of speculative fiction. It provides links to directories of authors and publishers, as well as a comprehensive magazine database. You’ll also find links to a gold mine of bibliographic research for all types of speculative fiction, including sci-fi, fantasy, and horror.
Each day, the home page features a listing of international authors born and deceased on that date. Great fodder for blog posts or Tweets!
“When I was a kid, I read Robert A. Heinlein, I read H.P. Lovecraft, I read Robert E. Howard, and then later Tolkien. Some of these would be classified as fantasy, some as horror and some as science fiction. To me, they were all stories, they were imaginative stories that took me to other worlds, other times, or other planets or dimensions or what have you, and I enjoyed the hell out of them. I didn’t see these as totally different things. I still don’t. I think these distinctions are largely false ones.”
Over at CrimeReads, Lee Randall has this to say about two interrelated realms many think have little in common:
“All complex narratives are networks,” writes Jane Alison in Meander, Spiral, Explode. “Any literary narrative of depth asks your brain to pull threads across the whole . . . your experience moving through them is never purely linear, but volumetric or spatial as your thoughts bounce across passages.”
That sounds like physics to me. This branch of science encompasses everything from mechanics, heat, light, radiation, sound, astronomy, atomic structure, electricity and magnetism. It demands elasticity of thought and an ability to think in metaphors. Physicists strive to describe the universe and understand the relationships between all its components.
That’s what novelists do, too!
(And short story writers!) There’s nothing like the feeling of linking together seemingly disparate elements into a unified whole. When it works, you feel it — and if you don’t feel it, neither will the reader. If plot arises from character, then the other elements of a story, including the objective, theme, scenes, twists, etc, should work in harmony to create a single, emotionally satisfying effect on the reader.
Nothing prepares you for such a challenge like reading widely and deeply. The resulting cross-pollination of ideas not only helps you see the interrelatedness of things, but keeps your sense of wonder alive. And that motivates you to create more stories.
My story “The Calculus of Karma” is a combination science fiction and mystery tale. A big chunk of the fun in writing it was creating a puzzle for the protagonist to solve. And what a puzzle — our rookie detective has a dead space miner on his hands, but no murder weapon, no suspects, and he has to solve the case before the death sparks an escalation between warring factions of miners. Inspiration finally arrives from Sir Isaac Newton and Al Capone.
That’s the challenge of science fiction — you have to create believable plot and character arcs, craft an entertaining story, produce flowing, sparkling prose, and — get the science right.
In this 1st edition there are five quick science fiction reads by authors Mike Tuggle, Evan Marcroft, John Grey, Michael M. Jones, and Nicholas C. Smith. I’ve read work by Mike Tuggle before and really enjoyed his style, so I knew going in that this edition had potential. I wasn’t disappointed either.. Actually quite the opposite! These contributors really brought their A-game. Gore, action, aliens… it has it all!
Alone on the remote moon Specula C-3, Dr. Annette Thatcher rescues the lone alien survivor of a wrecked spacecraft. Thatcher, a xenobiologist, is eager to learn about this strange being’s culture. But neither she nor the alien are prepared for what their chance encounter reveals about both species.
Mystery Weekly Magazine has published my short story “The Calculus of Karma.” It’s a mashup of science fiction and detective fiction, two of my favorite genres. The gorgeous cover art by Robin Grenville Evans captures the story’s tone perfectly.
In the year 2454, Malcolm Lamb is a rookie deputy marshal assigned to a mining colony on the asteroid 16 Psyche. Lamb and his fellow deputies have to constantly break up clashes between Damani Corporation miners and wildcatters. Under its grim surface, Psyche hides a fortune in precious metals, and competition for it ignites raw passions.
When a dead miner is found in an alley behind a popular bar, Malcolm Lamb must find the killer to prevent an escalation in the deadly turf war between the corporate and wildcat miners. With no murder weapon, no suspect, and no clue how the miner was killed, Lamb has to interpret conflicting pieces of evidence before time runs out.
This story was a blast to research and write. A beta reader called it a Wild-West-inspired space adventure with a big chunk of Columbo thrown in. Malcolm Lamb is a bit of a departure from the kind of protagonist I usually write about, but he does embody an heroic principle I admire, best defined by Robert Penn Warren: “If poetry is the little myth we make, history is the big myth we live, and in our living, constantly remake.”
Mystery Weekly is a Mystery Writers of America approved publisher that features original short stories by the world’s best-known and emerging mystery writers. You can buy a Kindle or print copy through Amazon, or get a digital subscription to “the world’s most-read monthly mystery magazine” on Kindle Newstand.
While conducting a solo study of the fauna on Specula C3, Dr. Annette Thatcher witnesses the crash-landing of an alien spacecraft. She rescues Gregarin, the lone survivor of a ship from Etzi, a previously unknown planet. During the weeks Thatcher and Gregarin wait for an Earth rescue shuttle, they learn about each other’s language and culture — and surprising truths about themselves.
The idea for this story came to me while re-reading Dr. Lewis Thomas’ marvelous book, The Lives of a Cell, a beautifully written treasure chest of insights into the interconnectedness of all life. Thomas’ thoughts on collective societies that behave like single organisms got me to imagining how human society would appear to an alien species.
Hexagon Speculative Fiction is a new Canadian publication featuring poetry, fiction, and mixed media from all over the world. Its goal is to blend the fantastic, the absurd, the horrifying, and the humorous.
Once widely available, electronic kits and chemistry sets made science fun and approachable
It happens every time.
On our way to the beach, my wife and I pass through Marshville, thirty-five miles outside Charlotte on Highway 74. Not long after I see the sign proclaiming we’re speeding past the birthplace of its most famous son, Randy Travis, we pass a rusted Radio Shack sign.
I can’t help but gaze at it. Like Mr. Bojangles, I still grieve after all these years.
When I was in high school in the early 70s, nothing compared with a trip to Radio Shack. It was a science nerd’s dream. The kits they sold promised high-tech adventure, and making them gave a sense of accomplishment. Build your own AM radio transmitter! How about a treasure finder? Make your own shortwave receiver and listen to the US armed forces, or NASA, or ships at sea. There was nothing quite like soldering that last connection, powering up your project, and hearing it work.
And it wasn’t just Radio Shack. Kits for any skill level, as well as more serious electronic gear, could be found at Heathkit and Lafayette stores. Retail and drug stores offered chemistry sets, lab gear, and a dazzling (and potentially dangerous) variety of chemicals.
From the 1950s up to the early 90s, kids were encouraged to explore the sciences, and not just for entertainment value. After all, we had to compete with the Soviets. It was the age of Sputnik, of Lyndon Johnson growling that he did not want to look up at the moon and see a damn Russian flag. Mastering science and technology wasn’t just for the sheer fun of it; it was a patriotic duty.
My parents did their part. I had a microscope in the third grade, and received chemistry and electronic learning labs as presents for many birthdays and Christmases. One set included a formula for what the manual called “Dehydrated Fire,” a harmless-looking powder that would burst into flames when you sprinkled water on it. Who says science is boring?
In the eighth grade, my parents bought me a reflecting telescope from Sears. The night sky in the backyard of our rural home was unpolluted with city lights, ideal for squinting at distant craters, ice rings, and glowing stellar nurseries.
In the late 70s, the personal computer put even more technology into the hands of ordinary people. Hard-core hobbyists made their own computers from kits, but even off-the-shelf computers gave owners the ability to create and store their own programs. Learning to program no longer required access to a big-ticket, room-sized mainframe. I learned BASIC on the Commodore 64, and thought I was Mr. Spock himself.
From the end of WWII to the early 90s, science and technology were domesticated and made understandable. Little wonder that this period saw such a creative outpouring of intelligent and optimistic science fiction, with visionaries such as Asimov, Bradbury, Clarke, Card, and Le Guin dazzling and enchanting us with tales of wonder, exploration, and adventure.
And then something happened.
Today’s computers do not come with built-in programming capabilities. You can buy an interpreter or compiler, but why bother? Whatever you want to do, there’s an app for that already. Yes, computers can be customized, but they only allow you to choose features designed by others. The mini-computers in our cell phones are not springboards for creativity, but instruments that transfix and numb their owners.
Technology today is designed for consumers, not collaborators.
I believe the age of hands-on, empowering technology started dying the same year Radio Shack peaked, 1999. The number of stores dwindled until the parent corporation declared bankruptcy in 2015. Since then, electronics morphed from interactive to anesthetizing. With the Cold War won, and no real challenges before us, we lost that sense of purpose that pushed us to learn and explore and dare.
And yes, a few stores do offer science kits today, but these kits are feeble substitutes for the magnificent and daring science adventures we enjoyed. Have you seen the “fossil dig kit” available in craft stores? For $19.99, a kid can brush away dirt from a fake rock and “discover” real shark’s teeth and bones. Yes, it’s boring, but it’s safe. It’s what kids are allowed to do in a timid, complacent, and aimless age.